Valheim World Modifiers and Server Settings: Every Preset, Value and Launch Flag

Every Valheim world modifier explained for a dedicated server: presets, combat, death penalty, resources, raids, portals and the four switches, with their launch flags.

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Updated Oct 26, 2026 · 8 min read
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Valheim world modifiers change how hard your world is: combat, what you lose on death, resources, raids, portals, plus four on/off switches. On a dedicated server they are launch flags, -preset, -modifier and -setkey. This guide explains every value, the flag behind it and the field that sets it on our Valheim server hosting.

New to running a server? Our Valheim dedicated server guide covers setup and crossplay first.

  • Preset: -preset with Normal, Casual, Easy, Hard, Hardcore, Immersive or Hammer. It overwrites earlier modifiers.
  • Modifiers: -modifier <name> <value> for combat, deathpenalty, resources, raids and portals, set after the preset.
  • Switches: -setkey with nobuildcost, playerevents, passivemobs or nomap.
  • On 1up: Game tab, sections Difficulty and World modifiers. Every change applies on restart.
  • Achievements: Hammer mode counts as a temporary cheat.

1. How modifiers reach a dedicated server

Iron Gate added world modifiers in patch 0.217.14, with a menu on the start screen to "select a preset or design your own". Dedicated servers got them in patch 0.217.22: "World modifiers and presets can now be set to dedicated servers using parameters in the startup batfile (see manual) or using the console as an admin".

The manual is Iron Gate's dedicated server guide, and it sets two ordering rules:

  • -preset: "Setting a preset will overwrite any other previous modifiers."
  • -modifier: "If combined with a preset should be set after."

A self-hosted line looks like this:

./valheim_server.x86_64 -name "Vikings" -port 2456 -world "Midgard" -preset hard -modifier portals casual -setkey nomap

The world stores modifiers as global keys. The Valheim wiki warns of one trap with the in-game console: once you change a modifier with setworldmodifier, setting it back to normal does not work, and "the only way currently is to reset all modifiers" with setworldpreset default.

2. Where each setting lives on 1up

Open the Game tab. Each field becomes a launch flag at the next start, and the Generated file section at the bottom shows the exact valheim_server launch arguments we build.

Panel field (section)Launch flagValues (default first)
World preset (Difficulty)-presetNormal, Casual, Easy, Hard, Hardcore, Immersive, Hammer (build only)
Combat (World modifiers)-modifier combatNormal, Very easy, Easy, Hard, Very hard
Death penalty (World modifiers)-modifier deathpenaltyNormal, Casual, Very easy, Easy, Hard, Hardcore
Resources (World modifiers)-modifier resourcesNormal, Much less, Less, More, Much more, Most
Raids (World modifiers)-modifier raidsNormal, None, Much less, Less, More, Much more
Portals (World modifiers)-modifier portalsNormal, Casual, Hard, Very hard
No build cost (World modifiers)-setkey nobuildcostOff
Raids by player progress (World modifiers)-setkey playereventsOff
Passive enemies (World modifiers)-setkey passivemobsOff
No map (World modifiers)-setkey nomapOff

The order follows Iron Gate's rule: the panel always sends -preset first, then only the modifiers you moved away from Normal, then the switches that are on. Two consequences:

  • A modifier set to anything but Normal replaces the preset's value for that slider; the rest keep the preset's values.
  • Because the preset goes out at every start and overwrites earlier modifiers, putting a modifier back to Normal in the panel resets it at the next restart. That avoids the console trap above.

Changes made in game with the admin console last until the next restart; then the panel's values are applied again.

3. Presets

A preset sets all five sliders at once. Iron Gate's guide lists the valid names but not what each one contains, and the in-game screen is the reference: on the start screen, open World Modifiers, pick a preset and the sliders show its values. Then copy the ones you want to change into the panel.

  • Normal: the game as designed, every slider on Normal. Keep it if you are unsure.
  • Casual and Easy lower the difficulty; Hard and Hardcore raise it.
  • Immersive: hosting guides disagree on what it contains, so check its sliders in game before you pick it.
  • Hammer (build only): for builders. The wiki says it "allows no-build cost on any item buildable with a hammer" and "doesn't affect the cost of making gear at a crafting station". Iron Gate's 1.0 FAQ warns: "Some world modifiers such as hammer-mode will also block certain achievements. Hammer-mode counts as a temporary cheat."

Pick the preset before the first boss and talk to your group: it changes the world for everyone.

4. Combat

The wiki gives the numbers behind each step:

CombatPlayer damageEnemy damageEnemy speed and sizeEnemy level-up rate
Very easy125 %50 %90 %100 %
Easy110 %75 %90 %100 %
Normal100 %100 %100 %100 %
Hard85 %150 %110 %120 %
Very hard70 %200 %120 %140 %

On Hard and Very hard, high-level enemies also spawn more often. The damage bonus or penalty does not show in the inventory numbers.

5. Death penalty

What a player loses on death, according to the wiki:

Death penaltyEquipped gearRest of inventorySkill loss
CasualKeptDropped1 %
Very easyDroppedDropped1 %
EasyDroppedDropped2.5 %
NormalDroppedDropped5 %
HardDroppedDestroyed7.5 %
HardcoreDestroyedDestroyed100 %

"Dropped" means it stays in your tombstone to recover; "destroyed" means gone. Hardcore wipes every skill on each death, so use it only with a group that wants that.

6. Resources

The Resources slider multiplies drops from enemies and lootable objects. The wiki lists the console values: Much less 0.5×, Less 0.75×, More 1.5×, Much more 2× and Most 3×. Two notes from the same page: drops round up, "so 1.5x is effectively equal to 2x" for things like enemy drops and berry bushes, and fish, trophies and boss drops are not affected.

More or Much more suits a small group with little time; Less makes every trip count.

7. Raids

Raids are the events that send enemies at your base. The wiki's table:

RaidsEvent rateRaid intervalRaid chance
None0 %––
Much less200 %92 min10 %
Less150 %69 min13.33 %
Normal100 %46 min20 %
More60 %27.6 min33.33 %
Much more30 %13.8 min66.67 %

The wiki adds that some night attacks still happen with None. For a group that plays at different paces, turn on Raids by player progress (playerevents): raids then follow "the progress of each individual player, rather than on which bosses have been killed on the server", which the wiki calls friendlier for mixed groups.

8. Portals

PortalsEffect (wiki)
CasualEverything goes through portals, metals included; tamed animals do not
NormalItems that cannot normally go through portals still cannot
HardPortals are not available while a boss is active
Very hardNo portals at all

Casual portals are the most common tweak for small groups, since hauling ore by boat is where many sessions go. It pairs well with a Normal preset.

9. The four switches

  • No build cost (nobuildcost): "Build pieces require no materials to build. You still need to discover recipes as per usual."
  • Raids by player progress (playerevents): see Raids above.
  • Passive enemies (passivemobs): "Enemies won't attack until you provoke them." Patch 0.217.22 notes that mobs spawned by bosses still aggro.
  • No map (nomap): no map and no minimap. The wiki says it "makes the game harder than intended"; it suits groups that navigate by landmarks.

10. The other server settings

The same tab holds the rest of what a Valheim server needs, each also a launch flag from Iron Gate's guide:

Panel fieldFlagNote
World name-worldDefault Dedicated; a new name starts or loads another world
Server password-passwordAt least 5 characters, not part of the server name
Show in the server browser-public 1Only with a password
Crossplay (every platform)-crossplayLets Xbox, PS5, Switch 2 and Mac App Store players join

Admins go in Players, which edits adminlist.txt; the guide explains the ID format, [Platform]_[User ID], shown in the game's F2 panel. Under Server, Startup, the Mod framework switches to BepInEx for mods; our list of Valheim server mods covers that. Moving an existing world? The panel's values apply to whatever world loads, so set them to match after you upload your Valheim world to a dedicated server. If console friends cannot join, read Valheim join code not working.

11. Three setups that work

GroupPresetChanges
Casual friends, few hours a weekNormalPortals Casual, Resources More, Raids by player progress on
Veterans after a challengeHardNo map on, Death penalty Hard
BuildersHammer (build only)Raids None, Passive enemies on

All three work on every plan, Free included. To keep the world online 24/7, Casual (€3/month) gives 2 GB of RAM, 20 GB of disk and 1 backup, and Starter (€5/month) 4 GB and 3 backups, with prices from our pricing page. Take a backup in Backups before changing the preset of a world you care about.

Tested on Valheim 1.0.17 with our server image and panel, 2026-10-13: panel fields, launch flags and their order checked against the image's start script. Values and effects come from Iron Gate's guide, its patch notes and the Valheim wiki on that date.

Change log

  • 2026-10-13: first version, for Valheim 1.0.17.
  • 2026-10-20: Valheim now runs on Free and 24/7 from Casual (2 GB).
  • 2026-10-26: Starter figures updated (€5, 4 GB).

Frequently asked questions

Add -preset, then -modifier and -setkey to the server's launch line, for example -preset hard -modifier portals casual -setkey nomap. Iron Gate says a preset overwrites earlier modifiers, so it goes first. On 1up you set them in the Game tab.

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